Module 1 Formstorming

Weekly Activity Template

Tina Ye


Project 1


Module 1

Learning how to make models through Cinema 4D, discovering different shapes on various objects and find out methods of creating models on Cinema 4D, and learning how to use 3D printer to print the model that I have created using Cinema 4D.

Activity 1

Right side of the mouse The buttons under the mouse Top of the mouse with scroll whell Model of a mouse at the bottom Model of a mouse on the top with details of scroll and button Side of my AirPods case Top of my AirPods case Side of my AirPods case with charging port Model of my AirPods case at the top Model of my AirPods case showing charging port as well Top of the cup The left side of the cup The left side of the cup showing some details Model of the cup showing at the Top Model of the cup showing at the side Front of the ring showing details on decorations Top of the ring showing details on decorations Side of the ring showing details on decorations Model of the ring at the front with some details on decorations Model of the ring at the back Side and bottom of a bell with details of where it make sounds Front of a bell The top of a bell Model of a bell at the front and top of it Model of a bell at the bottom and showing details of the holes

Activity 2

The front of Joy Con (left) The side of Joy Con (left) The back of Joy Con (left) in horizontal way The front of Joy Con (left) The front of Joy Con (left)'s model in vertical way The back of the toy The side of the toy The side of the toy The front of the toy The back of Joy Con (left)'s model Headphone angle 1 Headphone angle 2 Headphone angle 3 Hearphone angle 4 The side of Joy Con (left)'s model The front of the toy's model The side of the toy's model The side of the toy's model The front of the toy's model in different angle The back of Joy Con (left)'s model in horizontal way The front of the headphone's model The side of the headphone's model The side of the headphone's model The top of the headphone's model The front of Joy Con (left)'s model in horizontal way

Material Workshop 1

Ceramicsis is usually smooth and hard, often used when making bowls, plates, or cups. Glass is smooth, hard, fragile, and trasparent. When you touch it you will feel slippery, usually used for cups or windows. Textile is flexible with a surface feeling rough or smooth depending on the fabric, it is warm and comfortable, usually used for making new clothes.

Material Workshop 2

Metal is reflective with smooth and hard surface, it is usually heavy and solid, often used artitecture and manufacture. Sponge is soft, squishy, and flexible. It has rough surface with some holes on it, often used on cleaning sponges or craft items. Wood has rough surface with a natural grain that can feel smooth when touching it, often used for furnitures or other handcraft items.

Project 1


Final Project 1 Design

Physical Published 3D Printed Model

3D printed model of JoyCon

I made the model of JoyCon using Cinema 4D and exported the model into stl file, this can allow me to drag it in to Ultimate Cura and link the file with the 3D printer and make the model.

Digital Published Google Model Viewer Design 1

The published model of JoyCon

This object has complex shape because it is irregular on the back, and the JoyCon has lots buttons on the front as well which I had to make sure that they are on the right place.

Digital Published Google Model Viewer Design 2

The published model of rabbit

This is a rabbit doll and has some irrregular shape on its hand and feet as well where I had to adjust the final shape using different functions.

Digital Published Google Model Viewer Design 3

The published model of headphone

For this object, it is the most complex shape from these four objects and I spent the most time on this model, because the headband and cushions are irregular shapes and hard to create.

Digital Published Google Model Viewer Design 4

The published model of Jellycat doll

This is a jellycat doll, this doll is also hard to create because it has some irregular shapes as, but the easy part is that I don't have to make two same things, which means all I had to do is to add a symmetry function.
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