1. How did you engage with the project theme?
I connected with the theme of Design for Living Systems by creating a game that brings together physical objects and digital visuals. I used Makey Makey to turn simple materials like tinfoil, copper tape, and fabric into real game controls. By doing this, I made a version of Tetris that people can play not just with a keyboard, but by actually touching parts of the controller they can hold and feel. This made the game more fun and interactive, showing how digital and physical designs can work together.
2. What was successful?
One thing that worked really well was the Tetris game itself. I was able to use p5.js to make a version of the game that looks simple but is fun to play. When a player clears a line, flowers appear on the screen as a reward, which adds a soft and happy feeling to the game. The Makey Makey controller I built also worked—people could use it to play the game, and it gave them a new way to interact. I was happy that the gamepad, visual effects, and the code all came together in the end.
3. What was challenging?
Making the analog stick for the Makey Makey controller was really hard. I tried different materials to build it, but some didn’t work well, or they didn’t feel nice to touch. It took a lot of time and testing to make something that worked okay. I also had trouble with the code—some ideas like adding celebration animations or making a notice board didn’t turn out the way I hoped. I tried different ways, but they still didn’t work, so I had to find other solutions. Even though these parts were difficult, I learned a lot from trying.
4. How did you explore the lecture content?
I used what I learned from the lectures to help build my project. I watched example videos and looked at other designs that used Makey Makey. This helped me come up with ideas and understand how to connect physical inputs with digital effects. The lessons also helped me write the code and plan the user experience, like deciding what should happen when someone touches a button or clears a line. I learned how to make the design feel smooth and creative by using what we talked about in class.
5. How does this website summarize your work go beyond activities 1 & 2?
The website shows the full game and final design, which is a lot more than what I did in the first two activities. In those earlier steps, I was just trying out ideas, testing materials, and learning how to connect them to the Makey Makey. But the website puts everything together—it has the working game, the flower effects, the controller design, and the instructions for users. It’s no longer just a test—it’s a full experience that people can try and enjoy, and it shows all the work I’ve done from start to finish.
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